> For the complete documentation index, see [llms.txt](https://docs.fast.poker/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.fast.poker/for-players/sit-and-go.md).

# Joining a Sit and Go

A Sit-and-Go, or SNG, starts when its shared format-and-tier queue fills. You pay a fixed amount, play until one player remains, and settle through on-chain rules. Fast Poker has two SNG rule families:

| Format          | Seats | Current payout model                                                                                               |
| --------------- | ----: | ------------------------------------------------------------------------------------------------------------------ |
| Native heads-up |     2 | Classic: winner takes the SOL prize pool and the player Raw $FP pool.                                              |
| 6-max           |     6 | Flat Bounty: 50% of SOL by bounty points, 50% by a 65%/35% ITM curve; Raw $FP by bounty points after maturity.     |
| 9-max           |     9 | Flat Bounty: 50% of SOL by bounty points, 50% by a 50%/30%/20% ITM curve; Raw $FP by bounty points after maturity. |

Native heads-up does not have a Flat Bounty sidecar, scheduled duels, or $FP maturity. A 6-max or 9-max tournament keeps those rules even after the field shrinks to two players.

## Mainnet tiers

Each amount below is per player. The prize contribution is added to the table's total SOL prize pool.

| Tier     | Total paid | Prize contribution | Entry fee |
| -------- | ---------: | -----------------: | --------: |
| Copper   |   0.05 SOL |          0.045 SOL | 0.005 SOL |
| Bronze   |   0.10 SOL |           0.09 SOL |  0.01 SOL |
| Silver   |   0.25 SOL |          0.225 SOL | 0.025 SOL |
| Gold     |   0.50 SOL |           0.45 SOL |  0.05 SOL |
| Platinum |   1.00 SOL |           0.90 SOL |  0.10 SOL |
| Diamond  |   2.00 SOL |           1.80 SOL |  0.20 SOL |
| Black    |   5.00 SOL |           4.50 SOL |  0.50 SOL |

Every live mainnet tier uses an exact 10% entry fee and a 90% prize contribution. Clients should read the current `entry_amount` and `fee_amount` from the pool account instead of hard-coding lamports.

## Where the entry fee goes

SNG entry fees split three ways:

| Recipient          | Share           |
| ------------------ | --------------- |
| Dealer             | 33.33%          |
| Burned $FP stakers | 33.33%          |
| Platform Fee       | 33.34% residual |

SNGs do not have an ongoing table creator rake slice. Fresh SNG table provisioning can receive a one-time setup credit from the dealer side on the first completed game, then the dealer bucket belongs to whoever actually cranks the table.

## How it starts

1. Choose a format and tier.
2. Sign one entry transaction.
3. When the queue fills, the table starts.
4. For 6-max/9-max, every entrant receives one Flat Bounty point.
5. Cards are dealt inside the TEE.
6. The tournament runs until one player has all the chips.

## Raw $FP rewards

SNG play is the only way new $FP enters the world. Cash games never mint.

The gross emission is calculated from format, tier, liquid-supply decay, the live demand controller, and any capped idle-pool boost. Royal receives 10%.

* Native heads-up pays the remaining player Raw $FP pool to the winner.
* In 6-max/9-max, the final blind level first sets pool-wide maturity at 25%, 50%, 75%, or 100%. The matured player pool is then split by final Flat Bounty point holdings, including points retained by players who already busted.

See [Flat Bounty and SnG Duels](/for-players/sng-duels.md) and [$FP emission and refinement](/economics/emission.md).

## Jackpots

SNGs have two jackpot paths:

| Jackpot       | Paid in | Simple version                                          |
| ------------- | ------- | ------------------------------------------------------- |
| Lucky Jackpot | SOL     | Optional 0.01 SOL add-on for a chance at a SOL jackpot. |
| Royal Jackpot | Raw $FP | Exposure-based Raw $FP jackpot for active SNG seats.    |

See [Jackpots](/for-players/jackpots.md).

## Tournament length

SNGs do not have a hand-count cap. Blind levels rise every 5 minutes, clamp at the final 7000/14000 level, and keep the tournament under all-in pressure until one player remains.

For 6-max/9-max, the blind clock pauses while a scheduled duel is active. It resumes after the duel resolves, so duel decision time does not consume the blind level.

## Leaving a Sit and Go

You cannot cash out tournament chips mid-SNG. If you disconnect or stop acting, your seat auto-checks when possible and auto-folds when facing action until you bust.

After settlement, SOL winnings become claimable on your Player account. Raw $FP is credited to your unrefined balance. Use the profile claim controls to claim SOL and **Claim All $FP** when you want to refine Raw $FP into Liquid $FP. See [Top-ups and cashouts](/for-players/topup-cashout.md).
