> For the complete documentation index, see [llms.txt](https://docs.fast.poker/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.fast.poker/for-players/xp-rewards.md).

# $FP and rewards

Fast Poker has two reward tracks:

| Track | What it is                                     |
| ----- | ---------------------------------------------- |
| XP    | Your on-chain player level. It is not a token. |
| $FP   | The protocol token. SNG play creates it.       |

## XP

XP lives on your Player account. It increases as you play and is used for profile levels, roles, leaderboards, and future status surfaces.

XP does not unlock custody, does not affect the deck, and does not change payout rules. It is a player-progress number.

Historical cash-game XP was awarded when a qualifying cashout settled. Cash gameplay is now retired; no new cash sessions can earn XP.

SNG XP is awarded when prizes are distributed:

| Result                    |  XP |
| ------------------------- | --: |
| Win                       | 200 |
| In the money, not 1st     |  75 |
| Played, outside the money |  25 |

## $FP only comes from SNG play

There is no $FP presale, airdrop, team allocation, investor unlock, public sale, private sale, or liquidity-mining bootstrap.

Every $FP that exists traces back to someone paying an SNG entry and playing.

Retired cash games never minted $FP.

## Raw $FP

SNGs create Raw $FP. Raw $FP is an owed balance, not liquid circulating supply.

Raw $FP can come from:

| Source                  | How                                                           |
| ----------------------- | ------------------------------------------------------------- |
| Native heads-up finish  | Winner receives the post-Royal player pool.                   |
| 6-max/9-max Flat Bounty | Final bounty points split the matured post-Royal player pool. |
| Royal Jackpot           | Active SNG seat exposure when Royal fires.                    |
| Refinement tax          | Other Raw holders refining before you.                        |

## Liquid $FP

To turn Raw $FP into Liquid $FP, you refine.

Refinement takes a 10% tax. The holder receives 90% as Liquid $FP, and 10% is redistributed pro-rata to other Raw $FP holders.

Liquid $FP can be held, transferred, sold, used where supported, or burned into Burned $FP.

## Burned $FP

Burned $FP is permanent stake weight. You burn Liquid $FP and receive a pro-rata claim on future protocol revenue deposits.

There is no unstake. The burn is irreversible.

Adding more Burned $FP increases your share of future deposits. It does not retroactively increase your claim on funds already deposited into the pool.

## How SNG emission is set

Raw $FP emission now has five layers:

1. Per-seat format base: 40 HU, 120 in 6-max, or 180 in 9-max.
2. Tier multiplier: Copper 0.1x, Bronze 0.2x, Silver 0.5x, Gold 1x, Platinum 2x, Diamond 4x, or Black 10x.
3. Liquid-supply decay, with its own 5% floor.
4. A demand controller based on recent SNG fee flow, plus a capped idle-pool revival boost.
5. Royal receives 10%; 6-max/9-max then apply maturity and split the player pool by Flat Bounty points.

The current mainnet demand-controller floor is 10%. That is separate from the 5% liquid-supply decay floor. Quiet conditions can recover toward 100%, normal activity targets 50%, and heavier activity reduces the rate toward the live configured floor. An idle format/tier pool can add up to 50% of its current governed base after 24 hours, subject to pool and global caps.

In 6-max/9-max, maturity is 25% at display Level 1, 50% at Level 2, 75% at Level 3, and 100% from Level 4 onward. It scales Raw $FP only, never SOL.

See [$FP emission and refinement](/economics/emission.md) for the full money flow.
